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Nov. Las Venturas – Nebenmissionen: Der Kasino-Raub. 1. Architectural Espionage. Eine einfache Mission stellt den Auftakt zum großen Einbruch. stalhouderijleek.nu / Einfach weiter spielen kommt später, geht dann in Woozies Casino weiter. Nov. Las Venturas – Nebenmissionen: Der Kasino-Raub. 1. Architectural Espionage. Eine einfache Mission stellt den Auftakt zum großen Einbruch. Foto-Motive findet basketball berlin bei den vielen pittoresken Sehenswürdigkeiten San Fierros. Eine Beste Spielothek in Reckenthin finden der Ehre Videospiele Filme TV Wikis. Sie werden mehrmals bei dir aufkreuzen, auch wenn du sie schon mehrmals erledigt hast. Für das Richtige kämpfen. Newsletter Mit diesem Formular kannst du den Spieletipps. Das Hafenviertel von San Fierro. Benutzerinformationen überspringen Freezer Infinite. Ihr benötigt dafür zwar eine Menge Geld, doch die Zeit-Ersparnis durch die zusätzlichen Speicherpunkte kann enorm sein. Das ist echt schwer. Um welche Uhrzeit kann man in die Häuser gehen und rauben? Nun könnt ihr wieder neu.de erfahrung Auch unter den Stimmen der Radiomoderatoren finden sich Stars. Das erste Waffenpack enthält die wahrscheinlich schwächsten Waffen im Vergleich zu den anderen Packs:. In Tuning-Werkstätten ist es zudem möglich, Fahrzeuge mit diversen optischen Verbesserungen auszustatten oder zu Lowridern umzubauen. In Australien wurde das Spiel kurze Zeit später ganz verboten. Auf dem Gelände des Sindacco-Schlachthofs mit der Stacheldrahtmauer. Die Windows - sowie die Xbox -Version folgten beide am 7. Nun folgt ein Kampf-Abschnitt: Diese Dose erscheint dort immer, sobald ihr "Tagging Up Turf" abgeschlossen habt. Millie ist nur zwischen 2 und 10 Uhr sowie 14 und 18 Uhr zu Hause. Toreno hält sein Versprechen ein und arrangiert die Freilassung von Sweet. Seit Erscheinen des Spiels sind tausende Fahrzeuge entstanden bzw. Viel gibt es hier nicht, man hat aber einen guten Blick auf den Flugzeugfriedhof. Find ich gut, ich suche jetzt alle Graffitis: Kisten dienen als nützliche Deckung. The plan is to get as much heat on CJ as possible Beste Spielothek in Hannersdorf finden the others get away with the green. Follow the red blip Beste Spielothek in Eisensdorf finden the mini-map. Maddog's health bar appears on-screen. Outside the casino, Carl calls Woozie and says he's found a way to scope Caligula's without too much suspicion. Time to take it down. These missions basically ensure that C. Goto the restricted area marked on the radar. Riot after Cut Throat Business. Use the detonator to destroy the generators. Atlantic casino no deposit codes go to the yellow icon before starting the Heist missions and you'll head back. Break into Area 69 and steal the black project.

He's convinced that he's going to be in jail for life, but Carl assures him he'll get out soon. Sweet says he's stuck between 2 lunactics that keep trying to jump him.

He says they should stay clear of each other for a while, otherwise people will start making connections. Woozie is down in the basement with the lights turned off, although, he doesn't realise.

The basement is large and quiet -- perfect for planning a heist. Woozie says you'll need a plan of Caligula's before you do anything else.

You need a camera to photograph the blueprints of Caligula's. Go and steal one from some of the tourists on the Strip, outside Pirates in Men's Pants.

Once you have obtained the camera, head over to the city's planning department. The security is strict, so don't cause any trouble and do not show any of your weapons.

Once inside, go and talk to the receptionist. Press 'right' twice to respond positively and gain permission to see the blueprints.

Go to the very top floor. You can't photograph the blueprints with the guards watching, so you'll need to divert their attention.

Go downstairs and destroy the old air con units with your weapons. The fire alarm sounds, and the building is evacuated.

That will keep the guards busy. Go back upstairs and photograph the blueprints of Caligula's. You automatically gain a 2 star wanted level.

Crouch, select a weapon of your choice and make your way downstairs. There are cops at every turn you make. When you finally reach the bottom of the stairs, choose a weapon you can run with.

More cops are preparing an attack, so quickly go through the door and run towards the exit. Outside, you'll gain a 4 star wanted level.

Grab a vehicle and get the blueprints back to the Four Dragons Casino. Stop in the red marker, and CJ hands the camera to some Triads so that the pictures can be developed.

One of Woozie's men walks in with a package for CJ. He see's the plan, which upsets Carl. Woozie says he will be your first recruit.

Zero has sent a security card reader. Now you just need the card.. Luckily, there's always one guaranteed weak link in any security set up.

Goto Caligula's casino and stop in the red marker. The croupier has a keycard and knows the code. Follow her -- don't get too close or you will spook her and don't let her get too far infront or you'll lose her.

A spook-o-meter appears on-screen. Follow Millie to the sex shop, and go inside. Walk into the red marker, and a cutscene begins. Millie is trying on some new clothes.

Benny, her "master", calls. She's expecting to meet him at her house later on today. After Millie leaves the shop, walk into the changing room and put on the gimp suit.

Leave the sex shop, and follow Millie home. Park in the red marker outside her house. Go infront of her house and look west. Kill Benny -- the pedestrian carrying the dildo.

Go and ring Millie's doorbell. Watch the cutscene, as Carl gets to know Millie a little bit better. Millie is now your girlfriend and you need to wine and dine her before she'll give you the keycard.

This may take an awful long time. If you're not upto it, simply wait infront of her house until Walk into it, and wait for Millie. Gun down Millie, and a message will appear to say that you have killed your girlfriend.

Shortly after, Woozie calls, and Carl explains the situation. Woozie suggests looking for the keycard in Millie's house, so do just that.

Pickup the keycard, and Woozie calls again to make sure you have it. CJ cannot get any co-operation because of the overcrowded basement.

He leaves, saying that he's going to shut off the city's power source. Goto Las Venturas airport and get in the plane at the end of the runway.

You are going to have parachute onto the dam quay. Gain as much height as you can when flying -- you're going to have to fly above the clouds, at least.

Goto the location marked on the radar and press 'Triangle' as soon as you fly through the red corona, to parachute out of the plane. Fall for about 5 seconds, and open your parachute.

Land on the red marker at the dam quay and a cutscene begins. The next bit involves stealth. There are 2 guards patrolling the area.

When the nearest guard is facing in the opposite direction, quickly run up and grab the knife that is next to the container.

Examine the guard's route and perform a stealth attack by targeting with R1 and pressing 'Circle' as you walk up behind him.

Waste both guards, and walk upto the red marker at the end of the dam qauy. More guards have been notified of the disturbance, and the cops are on their way.

This is all about stealth. There are several guards patrolling the area, each represented by a red blip on the radar.

The blip faces in the direction that the guard is facing. Go up the stairs and walk over to the first generator. There are 5 generators altogether, each marked on the radar by a square yellow blip.

Press 'Triangle' to plant the explosives, and move onto the next generator. Examine the route of guards and perform stealth attacks as you make your way across the interior.

Plant explosives on all 5 generators, and walk into the red marker at the end. The cops have arrived, and the hatch has been closed.

CJ is trapped, or so it seems. He takes a big run, and dives into the water to lose the cops. The plan is to get as much heat on CJ as possible while the others get away with the green.

Zero talks about an armored van which casino's normally use to transport their cash, and that's what we'll need. The armored vans are also acommpanied by police bikes - outriders.

CJ takes one of Woozie's men, to get the bikes. There are 4 green blips on the radar, each representing a police bike that you can steal.

The Triad is driving a packer on the Julius Thruway. You have 12 minutes to steal the 4 police bikes and get them safely onto the back of the packer.

Some of the cops will try to get on their bikes as you approach them, so make sure you're armed and shoot them before they get away.

Get onto the freeway and catch up with the packer. Begin to slow down as you approach it, and drive gently up the ramp to attach it to the packder.

When the cutscene begins, the bike is secured onto the packer and Carl is given the thumbs up. Repeat this for all 4 police bikes to complete the mission.

Woozie's taken care of the uniforms, now all we need is that armored van. The plan is to use a sky crane to lift the armored van to a safe place where it can be re-sprayed to include the Caligula's logo.

None of your crew are pilots, so to nobody's surprise, Carl will be doing it. Goto the restricted area marked on the radar.

You'll need a military vehicle to get in, or, you could just use the jetpack like I did. Kill any attackers and move towards the west of the compound.

Enter the warehouse and waste any guards. There is a health icon and an armor icon here, which you will no doubt need. Move through the warehouse and kill the guard on the stairs.

The military have sent two gunships to intercept you. Use the gun emplacement to destroy them - walk into the red marker and shoot down the two Hunter's.

Continue moving up the stairs, and eliminate all threats. Steal the helicopter and leave the military fuel dump.

Now fly to the location of the armored van in West Venturas. Lower the helicopter over the bank van and use it's winch to pick it up - press 'Circle'.

Fly at a reasonable height so as not to smash the van off any buildings and make your way over to the abandoned airstrip. Lower the copter and press 'Circle' to release the bank van in the red marker.

Land the helicopter in the indicated zone to complete the mission. A cutscene begins showing Zero and Woozie preparing the armored van. They're en route to Caligula's.

Carl is automatically given a croupier's outfit, 10 gas grenades and night vision googles. Make your way to Caligula's Casino!

Goto the staff door. Go downstairs and go into the backup generator room. Throw one of the gas grenades into the ventillation grill at the back of the room.

A cutscene begins showing the two guards at the opposite end - choking, coughing and finally dying. Go down to the security door and use Millie's swipe card to open it!

Zero blows the charges you placed at the dam, which causes the lighting to go out. Scroll through your weapons until you reach the night vision googles, and press 'Circle'.

Head over to the service bay, where the crew are due to arrive. The gate is locked. Get inside the forklift and use the right analog stick to raise the gate.

The crew enter in the armored van. Follow Woozie's assitant to the bank, and waste any Leone attackers. Watch as the crew plant charges on the door.

Zero announces that somebody is trying to bring the generators back up. He blames it on Berkley, who, for some unknown reason, found out that Zero was going to be involved in today's heist.

Pickup the satchel charges beside the dead guards, and go upstairs. Put satchels on the two generators and go back down stairs.

Use the detonator to destroy the generators. The door is open, and the crew gain access to the safe.

The money is taken, and Zero warns Carl of a some mafia gorilla's that are about to give them some company.

Protect the crew and waste the Leone's. Guide the crew back to the service bay so that they can escape with the money.

The Mafia will continue to attack as you make your way through Caligula's. Go back wasting any attackers as you do so and use the elevator to goto the top floor of the casino.

Eliminate the last set of guards and go onto the roof. Climb several sections of the roof and collect the parachute.

Jump off the roof and press 'Circle'. Try and land on the roof of The Clown's Pocket, opposite Caligula's. Kill the swat police, and grab the police chopper.

Fly to the abandoned airstrip and land, to complete the mission. He swears to kill you, your family and your grandchildren! Tenpenny and Pulaski are making a barbeque!

One can only guess what they're cooking. It's been a long time.. Things have developed since they last met.

Despite their best efforts, the gig is nearly up, and the pair may lose their badges. CJ laughs at how edgy the officers have been, and Tenpenny replies with a punch in the stomach.

There's a ruined town out west, Aldea Malvada. Make them disappear and get the evidence dossier for Tenpenny.

Get a sniper rifle or a rocket launcher. Head out to Aldea Malvada, but don't go upto the target just yet - stay at a safe distance for now. When you arrive, stand in the position shown in the screenshots below and snipe your target, or, blow up the two choppers as quickly as possible using the rocket launcher.

The agent has a red arrow above his head. When you kill him, he will drop the dossier and more agents will try to collect the dossier and escape via the chopper.

Kill anybody who gets in your way and snatch the dossier to complete the mission. If the agent manages to get to his chopper, you're going to have to give a lengthy chase, but if you use my method correctly you shouldn't have to.

Use one of the chopper's to get back into town. High Noon Make sure you have a sniper rifle before starting this mission.

Pulaski, who seems surprisingly cheerful today, collects the evidence dossier. Carl asks if everything is cool now, when suddenly, Tenpenny pulls a spade from the hood of the car and whacks Hernandez.

It is now known that Hernandez tried to expose Tenpenny and Pulaski, but somehow Tenpenny found out.

H team are now clearly corrupt, and their use for Carl seems to be at an end. Tenpenny hands the spade over to CJ, and tells him to dig his own grave.

Pulaski is told to take care of things, whilst Tenpenny leaves to "get drunk and get laid". He takes the dossier with him. Whilst digging, Carl tries to persuade Pulaski that Tenpenny is just using him.

Pulaski points a gun towards CJ's head. The shooting is interupted when Hernandez climbs to his feet and makes one last attempt to cap his corrupt partner.

Pulaski finishes him off and knocks him into his own grave, but Hernandez' gun has falls into CJ's hands.. Pulaski a coward runs for his car and attempts an escape.

Here's the message you have been waiting to see for a long time - Kill Pulaski! Quickly use the sniper rifle to puncture 2 of Pulaski's tires, and get inside the bandito.

Give chase, and watch as Pulaski makes hopeless attempts to control his vehicle. Don't attack his car just yet. Pulaski says that he has wanted to kill you for a long time, but Tenpenny always finds an excuse to keep you alive.

Wait until he stops talking, then pull alongside and perform a drive-by until the vehicle catches fire. Don't let him get too far away, or he will escape.

Pulaski jumps out of the burning vehicle, and a shootout begins. Don't mess around, Pulaski has a strong weapon and it will decrease your health quicker than you think.

Gun him down, and watch the cutscene. Pulaski's last request is that he "f's your sister". Carl finishes him off with a powerful stomp to the head.

If you're having difficulty in the "gunning him down" stage, try ramming his vehicle off-road early on in the mission. With any luck, he'll fall over the canyon - therefore destroying his route.

If the vehicle is in good condition after the fall, Pulaski will repeatedly drive into the wall in order to get back on his original route.

Pull him out of the vehicle, and waste him. If the vehicle lands upside down and catches fire, Pulaski will flee and again simply gun him down. Also, Pulaski is a poor swimmer, so you can push his car into one of the rivers, but unfortunately this method disables the final cutscene which shows CJ finishing him off.

Looking for GTA V information? Find all the latest news, details and media at GTAV. Welcome to Las Venturas -- gambling capital of the world!

Now that you know that it's the Sindacco Family behind the shenanigans, it's time for a little payback The first thing you'll need to do is secure some things that make you go "boom" You'll find them in a quarry to the west.

Get in a car and follow the yellow marker on the mini-map. When you get to the quarry, drive onto the red marker to trigger a cut scene. The dynamite you need is triggered to blow up in 2: Drive down to the lower portion of the quarry and get in the dumptruck Drive over each of them, get out of your truck and snag them.

Once you grab all four sticks, the timer will stop counting down. Security will block the exits, so it's up to you to find another way out.

A blue marker will appear showing you a Sanchez dirtbike. Grab it and head for the angled conveyor belt displayed in the cutscene.

Arrows will point your way to escape. You'll need to make a series of jumps. Start by launching off the dirt ramp and continue over another ramp.

Stop when you land and turn right. Go carefully up the conveyor belt, then burst at the end to get over to the next ledge. Maneuver to the set of stairs next to the conveyor belt from here, and move over to the conveyor belt to get to the top.

From there, head off to the right to the rock ledge below. Hug the left wall as you move along the narrow ledge toward the next marker. Line up with the next marker on the ramp and rev as you approach to clear the gap beyond.

This will bring you to a higher ledge. Get a good distance between. Once you land on the higher ledge, swing around an accelerate past the van here to the narrow opening between the rocks.

Go through the gap in the fence and down the incline to the highway. Follow the yellow blip to the drop, finishing the mission. When you discover that someone's been putting phony chips in your casino, there's only one place to look--the Sindacco's, who own a chip-making plant tidy, huh?

Time to take it down. Get a vehicle and head to the yellow marker on the outskirts of LV. As you approach, you'll be told to try to get in unnoticed.

Drive by the main entrance and go through the next opening on the left side. The factory is the green building. Drive around it toward the burger joint and get out in the narrow alley between the factory and the concrete wall.

Get out and move around the factory on foot, grabbing the Chainsaw near the crane. Around the next corner is a large, open door leading into the factory.

As you near the door, you will be spotted, alerting the guards. Use a fast-firing weapon to smoke them quickly, and snag the weapons they leave.

Be especially alert to grab the Combat Shotgun that is dropped. When you have eliminated all of the guards, target each of the pieces of equipment marked by green arrows and bring them down.

Don't stand too close, as you don't want to get near the explosions. Watch out for more thugs coming in late in the game You don't want to get wasted after you've done the work.

Once you've hit all of the targets, you will get a message to return to the casino. Get to the nearest car and drive back to the yellow blip.

With a mission title like this, how could it be anything but The Truth? This mission is also available by going to the yellow icon The Truth tells you he took a bunch of Brits, a rock band, up to Arco del Oeste to take peyote and watch the sun set.

You have to round them up, but following the blue blips on the map. The first duo you need to find are Paul as in Kent Paul and Maccer.

Grab a vehicle make sure it has seating for four and make the long schlep out there. Park on the red marker once you arrive and a cut scene will play.

Once you have these two, drive them to a snake farm, represented by the yellow blip. When you get there, the proprietors of the farm take umbrage with your new buddies.

When it concludes, kill them all quickly. Make sure you crouch and cycle through the targets quickly.

Speed back to the new yellow marker on the map. If you didn't kill all the hicks right away, they will chase you all the way back to LV.

If they aren't dead, make them dead in front of the new casino--Caligula's Palace. Park on the red and watch the cut scene that unfolds You'll be introduced to Rosie Ken Rosenberg , your brand new inside contact.

After it does, you'll end the mission, and you'll get a quick call from Woozie. A new icon will also appear inside this casino Go inside the Caligula casino and follow the white icon to Ken Rosenberg's office.

After a lengthy cut scene in which Rosenberg explains his troubles with the mob, you'll get another mission involving the Sindacco's--except that this one is a mission of protection.

The mission is to drive to the hospital, pick up the leader of the family from the hospital and move him to a new. But someone's beaten you to it!

The old man is in one of four ambulances cruising around the city. Track them down by following the red dots on the map.

You'll want to ram each of the ambulances until you find the one that contains your guy. When you do, keep ramming and shooting it.

When you inflict a good amount of damage, it will pull over. Get out of your car and run to it, getting inside before backup arrives. Pilot the ambulance back to the yellow blip, and park in the red marker when you arrive.

Head over to Tenpenny's C icon on the map in Prickle Pine. As always with this guy, you're a pawn in his cover-up scheme. This time he needs you to whack a guy who has some evidence against him surprise, surprise.

Drive out to Aldea Malvada to track down the agent in question. Follow the red blip on the mini-map. As you near the position, find the dirt trail that leads up into the bluffs.

There are several agents here, and they are all protecting the guy with the evidence, but you don't really need to deal with them. Simply sneak up to the left, keeping your distance as you skirt the complex.

As you approach a pair of choppers, you should see the target he has a red arrow above him. Blast him and run to pick up the dossier make sure another agent doesn't grab it first.

When you touch the dossier, the mission will end. If you alert the guards too early, the guy will make a break for the chopper and get in.

You'll have to chase him in the other chopper. Your chase will conclude after quite a long flight on a helipad.

Land next to him and gun him down. If you love run n' gun missions, this is the one for you. You convince Ken to go to the abattoir to try to reason with the mob boss.

Get in a vehicle and follow the blip over to the plant. Get out of the ride and enter the building. Watch the cut scene in which as always the sheisse hits the fan.

The gangsters think you're responsible for Johnny's condition, so they wage all-out war. Fire blocks the exits, so there's one way out You'll also have to keep Rosenberg alive.

Kill all of the guys in the hallway quickly, and Rosie will run for a fire extinguisher. Run to the open doorway with the fire in it and hose down the goons beyond.

Rosie will kill the fire. When he does, move into the room and take down the targets here, sure to use cover. Make sure you keep an eye on the mini-map to see where the remaining dudes are.

When you clean out the first room, move toward the next, using the windows that look into it as cover as you crouch and fire.

From this room, move through the right door into a room full of boxes.

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